13 years, 8 months ago
Highlights
I spent some time on a tmp raytracer a while back: https://github.com/lentinic/TemplateTrace Fun project for bending the mind a bit.
13 years, 8 months ago
14 years, 4 months ago
FWIW I also use a system similar to what is presented in that Battlefield paper. On my Xeon W3550, my SSE optimized code clocks in at 16k sphere-frustum checks in at about 0.12m…
14 years, 4 months ago
14 years, 6 months ago
You may be interested in this paper: http://www.cse.chalmers.se/~olaolss/papers/tiled_shading_preprint.pdf It spends some time comparing a tile-based deferred shading implementa…
14 years, 6 months ago
Latest Activity
See all in DiscussionsI spent some time on a tmp raytracer a while back: https://github.com/lentinic/TemplateTrace Fun project for bending the mind a bit.
13 years, 8 months ago
FWIW I also use a system similar to what is presented in that Battlefield paper. On my Xeon W3550, my …
14 years, 4 months ago
You may be interested in this paper: http://www.cse.chalmers.se/~olaolss/papers/tiled_shading_preprint.pdf It spends some time comparing a tile-based deferred shading implementation with a …
14 years, 6 months ago