10 years, 5 months ago
Highlights
Hi, For complex enemy paths, using Bezier curves and/or splines might be a good starting point. I made a basic shmup in unity and used bezier curve components from http://…
10 years, 5 months ago
11 years, 3 months ago
My question: How do you tackle new entity/component addition on the fly? Background: I'm using the c++ port of artemis framework https://github.com/vinova/Artemis-Cpp to archite…
11 years, 6 months ago
To be more specific, real-time rendering. Most of the academia I checked are engaged in mathematical and visualisation work, but very few seem to be doing any sort of res…
13 years, 8 months ago
Edit: Forgot to mention, I'm using slimdx with wpf ( if it matters ) Hi folks, I'm trying to get a simple SSAO shader to work, using this site as reference http://www.jo…
14 years, 3 months ago
Latest Activity
See all in DiscussionsHi, For complex enemy paths, using Bezier curves and/or splines might be a good starting point. I made a basic …
10 years, 5 months ago
Hi, I use a method which is similar to tiago's but is extremely simplified. I use Bullet physics as my …
11 years, 3 months ago
hi, I'm using artemis-cpp as well. In my case, if the number of entities passes a certain threshold the …
11 years, 5 months ago