10 years, 10 months ago
Highlights
For me this looks like a main loop doing rendering (you call each iteration for frames) and logic. The loop you made is not deterministic, which means how long your 60 fra…
10 years, 10 months ago
12 years, 8 months ago
I have played around with SSE. I am using VS2012, and I wanted to know what was the fastest way to calculate the length of a vector. The code looks very bad. float Magnit…
13 years, 5 months ago
I have problem generating terrain in marching cubes. My marching cube implementation is in OpenCL. I have 16 * 16 * 16 voxels per block. It works fine when generating a sphere,…
14 years ago
First of all your code is not cache friendly at all. You branch your code to much, for example why check if the force vector is empty? Another thing, you have not made a common…
12 years, 8 months ago
Latest Activity
See all in DiscussionsFor me this looks like a main loop doing rendering (you call each iteration for frames) and logic. The loop …
10 years, 10 months ago
First of all your code is not cache friendly at all. You branch your code to much, for example why …
12 years, 8 months ago
@Tapped: For your getWorldCoord() functions, I think the case where parent is true should be different, if you want to …
12 years, 9 months ago