12 years, 9 months ago
Highlights
EGL is used for context creation for OpenGL-ES 1.x/2.x application. SDL provides Audio/Video/Input APIs, where it has options for OpenGL context creation, with little change in…
12 years, 9 months ago
12 years, 9 months ago
I am trying to use same buffer and reading it in two different formats. The intention is to obtain a gradient at output, but not getting the desired output. Using texelFet…
12 years, 8 months ago
Trying to develop a generic plane coordinates generator which takes the normal<N> and a point<P0> on the plane. Planning to render using OpenGL (with Bullet Physics)…
12 years, 9 months ago
Using OpenGL desktop version, there are three look alike API's glTexBuffer glTexBufferARB glTexBufferEXT What are the suggested resources for the sample implementations of these…
12 years, 9 months ago
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See all in DiscussionsI am trying to use same buffer and reading it in two different formats. The intention is to obtain a …
12 years, 8 months ago
Trying to develop a generic plane coordinates generator which takes the normal<N> and a point<P0> on the plane. Planning to …
12 years, 9 months ago
EGL is used for context creation for OpenGL-ES 1.x/2.x application. SDL provides Audio/Video/Input APIs, where it has options for OpenGL …
12 years, 9 months ago