15 years, 8 months ago
Highlights
Thank you for the input. With this guidance, I now feel comfortable trying a few things out knowing that I am on the general correct track. I will report back on what I find onc…
15 years, 8 months ago
15 years, 8 months ago
Background I am currently porting a game from the fixed function pipeline to the programable OpenGL pipeline. The game is entirely 2D. On the iPhone, I am unable to achieve a re…
15 years, 8 months ago
First, use gDEBugger. It helps a lot when identifying bottle necks. It tells where your problems are and it even lets you change Shaders at runtime and recompile, check Textures…
15 years, 8 months ago
Latest Activity
Thank you for the input. With this guidance, I now feel comfortable trying a few things out knowing that I …
15 years, 8 months ago
First, use gDEBugger. It helps a lot when identifying bottle necks. It tells where your problems are and it even …
15 years, 8 months ago
Background I am currently porting a game from the fixed function pipeline to the programable OpenGL pipeline. The game is …
15 years, 8 months ago