10 years, 10 months ago
Highlights
I demonstrated that even writing a value to a texture using a compute shader won't necessarily beat drawing a quad to the screen and using a pixel shader: http://www.gamede…
10 years, 10 months ago
Hello earth people, Say, would it be a fools errand to implement the entire graphics pipeline that would include Vertex Shading Rasterization Pixel Shading On compute sha…
10 years, 10 months ago
11 years, 1 month ago
Greetings, I am am doing a revision on my game engine and I as confused on its architecture, specially usage of resources. My current engine can create almos…
11 years, 1 month ago
Greetings, Ok, I am trying to turn ON and OFF tessellation at runtime by setting hull and domain shader to turn it ON and setting both of them to NULL to turn it OFF. My…
11 years, 1 month ago
Latest Activity
See all in DiscussionsI demonstrated that even writing a value to a texture using a compute shader won't necessarily beat drawing a quad …
10 years, 10 months ago
Hello earth people, Say, would it be a fools errand to implement the entire graphics pipeline that would include …
10 years, 10 months ago
Hi, Sorry for the late reply. I was trying to read all the data you have bombarded me with and …
11 years, 1 month ago