15 years, 8 months ago
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15 years, 8 months ago
It's likely that you don't use the object's world matrix to calculate the ray vectors. In your code above, you use the camera's world matrix. You need to use the…
15 years, 8 months ago
Post your code. It sounds like you may just have a typo. Check everything carefully. Also, take a closer look at my post about unprojecting p0. You're using v with a z-value…
15 years, 8 months ago
Hi So I have two position vectors, whats the best way to determine if a mesh intersects inbetween the two points. I was getting confused with ray picking so I developed an alter…
15 years, 8 months ago
Hello Does anyone have any tutorials or examples of ray picking while using first person camera? I completely understand the Pick program in the DirectX SDK but when applying it…
15 years, 8 months ago
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See all in DiscussionsIt's likely that you don't use the object's world matrix to calculate the ray vectors. In your code above, you …
15 years, 8 months ago
If vMin and vMax are set correctly, D3DXBoxBoundProbe should work. ok thank you sooo much I have been searching all …
15 years, 8 months ago
While it's true that: 1366/2 = 683 768/2 = 384 683 certainly does not equal 633867. Did you forget a …
15 years, 8 months ago