Hello Everyone! Currently, I have been working hard on a new Indie game! And I just finished adding animated movement into the game, which allows moving objects along pa…
14 years, 4 months ago
Hello Everyone! Currently, I have been working hard on a new Indie game! And I just finished adding animated movement into the game, which allows moving objects along pa…
14 years, 4 months ago
Hello Everyone! A simple idea, like tossing some pumpkin in XNA can take some time and thought to complete. I originally started my Indie game engine "Temporal Wars&quo…
14 years, 4 months ago
The AStarComponent.dll is now available in the marketplace, within the software development section! [color=#00b050]What you Get! [color=#4f6128]The download zip file co…
14 years, 5 months ago
Hello everone! I have learned a lot from these forums about pathfinding. I have also read quite a few articles and books on the subject. After all the reading, I decided to…
14 years, 5 months ago
When I first started programming my TemporalWars 3D game engine in 2008, very few interfaces were used. However, as the program grew in complexity I quickly realize the importan…
15 years, 6 months ago
Hi All! Been working on the following XNA game engine for the past 3 years… http://www.temporalw...tnuke/Home.aspx http://www.temporalw...GameEngine.aspx Contains the follow…
15 years, 8 months ago
Hello Everyone! Currently, I have been working hard on a new Indie game! And I just finished adding animated movement …
14 years, 4 months ago
Hello Everyone! A simple idea, like tossing some pumpkin in XNA can take some time and thought to complete. I …
14 years, 4 months ago
The AStarComponent.dll is now available in the marketplace, within the software development section! [color=#00b050]What you Get! [color=#4f6128]The download zip file …
14 years, 5 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more