15 years, 8 months ago
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15 years, 8 months ago
I think you may need to add a half texel offset, because that's where the center of the texel is located. If you just sample at say "0" in nearest neighbor you cou…
15 years, 8 months ago
[font=Verdana, Arial, Helvetica, sans-serif][size=2][font=Verdana, Arial, Helvetica, sans-serif][size=2]Hi,[/font] [font=Verdana, Arial, Helvetica, sans-serif][size=2] [/font] […
15 years, 8 months ago
Okay. So my vertex shader are all the same: out vec3 vertex; void main(void) { vertex = gl_Vertex.xyz; gl_Position = ftransform(); } My first version of fragment shader: uniform…
15 years, 8 months ago
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I think you may need to add a half texel offset, because that's where the center of the texel is …
15 years, 8 months ago
Okay. So my vertex shader are all the same: out vec3 vertex; void main(void) { vertex = gl_Vertex.xyz; gl_Position = …
15 years, 8 months ago
[font=Verdana, Arial, Helvetica, sans-serif][size=2][font=Verdana, Arial, Helvetica, sans-serif][size=2]Hi,[/font] [font=Verdana, Arial, Helvetica, sans-serif][size=2] [/font] [font=Verdana, Arial, He
15 years, 8 months ago