15 years, 6 months ago
Highlights
You don't have to add them to the scene. You could simply run through all your lights in your renderer and draw them after you've combined your light buffer and g-buffer…
15 years, 6 months ago
15 years, 6 months ago
Hello I am trying to finish up a deferred shader and everything is working more or less as I expected but I am not able to draw the actual light objects, only the lighting in th…
15 years, 6 months ago
Hello all, I am currently implementing deferred shading. I have it working using one material and one texture but I want to use more textures and materials but I am not sure how…
15 years, 6 months ago
Hello I am writing a deferred shader and as one of the first steps, to get familiar with GLSL and using shaders and the framebuffer I am trying to change the color of a mesh thr…
15 years, 8 months ago
Latest Activity
See all in DiscussionsYou don't have to add them to the scene. You could simply run through all your lights in your renderer …
15 years, 6 months ago
Maybe I'm misunderstanding, but why don't you just draw a mesh that represents the type of light (e.g. point light …
15 years, 6 months ago
Hello I am trying to finish up a deferred shader and everything is working more or less as I expected …
15 years, 6 months ago