I recently posted a question on stack overflow: http://stackoverflow.com/questions/18217812/webgl-gpu-skinning I'm having some issues with skeletal animation and was wondering i…
13 years, 1 month ago
I recently posted a question on stack overflow: http://stackoverflow.com/questions/18217812/webgl-gpu-skinning I'm having some issues with skeletal animation and was wondering i…
13 years, 1 month ago
15 years, 5 months ago
Though I'm hard pressed to imagine a situation where you really need more than 8 emitting lights, seems like that's going to kill your performance. Minecraft
15 years, 5 months ago
15 years, 6 months ago
Hey, I have two possible implementations for the collision detection/physics in my game with static terrain, and I'm trying to figure out which one you guys might recommend…
15 years, 6 months ago
I was wondering if you have to recreate your VBOs when you switch to fullscreen mode. If I destroy my (windowed) OpenGL Window/Context, and then create another identical one (ex…
15 years, 6 months ago
I recently posted a question on stack overflow: http://stackoverflow.com/questions/18217812/webgl-gpu-skinning I'm having some issues with skeletal animation and was wondering if …
13 years, 1 month ago
Though I'm hard pressed to imagine a situation where you really need more than 8 emitting lights, seems like that's …
15 years, 5 months ago
[font="Arial,"][size="4"]I currently can rotate around a pivot point by first translating to the pivot point then performing the rotation and …
15 years, 6 months ago
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