14 years, 6 months ago
Highlights
After a lot of pain, I figured out that I was indirectly calling glUseProgram() twice with my framework. The first time, to set the subroutine, the second time, in the draw() me…
14 years, 6 months ago
I'm using a gaussian blur fragment shader. In it, I thought it would be concise to include 2 subroutines: one for selecting the horizontal texture coordinate offsets, and an…
14 years, 6 months ago
14 years, 10 months ago
Hi guys, this is driving my crazy. I have 1 vertex shader and 1 fragment shader linked into 1 program (so far, so good :) However, on the linking stage, my shader crashes, *but…
14 years, 10 months ago
Hi guys, I have a texture attached to an FBO that i'm rendering to, and then sending that texture to a shader. It all works fine and well....for 1 frame, the first frame. Th…
15 years, 7 months ago
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See all in DiscussionsAfter a lot of pain, I figured out that I was indirectly calling glUseProgram() twice with my framework. The first …
14 years, 6 months ago
I'm using a gaussian blur fragment shader. In it, I thought it would be concise to include 2 subroutines: one …
14 years, 6 months ago
So the last one just doesnt link still? Or does it give you an invalid uniform location? Well, it never …
14 years, 10 months ago