15 years, 8 months ago
Highlights
Check when you need to know; for any individual player, that means checking when they log in: Jeff logs in to AwesomeGame. The system checks if any tasks (construction orders, r…
15 years, 8 months ago
Hello, I did see some threads on this subject in this forum and most conclude the same way. Why check in intervals when you can check when the user logs in? Log in, fetch expire…
15 years, 8 months ago