15 years, 8 months ago
Highlights
15 years, 8 months ago
15 years, 8 months ago
I don't think the abstract factory pattern is over engineering in this case, especially for creating subsystems. I do create some componeonts in my engine with this approach…
15 years, 8 months ago
Another approach, which i find from theoretical side very beautiful ( i hate string comparisons ) would be to utilize double-dispatch for applying data to the player. But beware…
15 years, 8 months ago
Try to avoid subclassing just because additional members are added to the class, this can be achieved through some kind of dynamic property-mechanism in the Object-Class so when…
15 years, 8 months ago
Latest Activity
I don't think the abstract factory pattern is over engineering in this case, especially for creating subsystems. I do create …
15 years, 8 months ago
Another approach, which i find from theoretical side very beautiful ( i hate string comparisons ) would be to utilize …
15 years, 8 months ago
Try to avoid subclassing just because additional members are added to the class, this can be achieved through some kind …
15 years, 8 months ago