15 years, 7 months ago
Highlights
another thing i forgot to mention is that you have exactly as many bits in the depth buffer as you request when you initialize the opengl context ie. if you are using GLUT, you…
15 years, 7 months ago
15 years, 7 months ago
Hi all, I've been looking for some responses for a long time already and can't really find what my problem is. The fact is that I'm working on a project which needs…
15 years, 7 months ago
Hi guys, thank you I finally managed to get the image... The problem was that I forgot to linearize the depth in the fragment shader. It now works as intended, with an additiona…
15 years, 7 months ago
15 years, 7 months ago
Latest Activity
See all in Discussionsanother thing i forgot to mention is that you have exactly as many bits in the depth buffer as you …
15 years, 7 months ago
Hi guys, thank you I finally managed to get the image... The problem was that I forgot to linearize the …
15 years, 7 months ago
you need to CopyTexImage using a more specific component, such as GL_DEPTH_COMPONENT24 maybe its a precision issue? remember that most …
15 years, 7 months ago