13 years, 2 months ago
Highlights
Published work featuredDaft question, but why are you multiplying the normal by the world matrix in your vertex shader? Out.Normal = mul(IN.Normal, (float3x3)World); Aimee
13 years, 2 months ago
13 years, 2 months ago
Hey everyone here's an image of a problem I am having: Hopefully this alone will demonstrate my problem, I am creating sphere like geometry using projected qu…
13 years, 4 months ago
Hey everyone, I'm having a bit of an issue with shader's in JOGL 2 for Java (JRE 1.7) and I'm hoping you can help. I have an interleaved and un-indexed VBO containing…
13 years, 4 months ago
It's fairly straight forward to render a mesh for each face on a texture cube, the restriction is that you must preform 6 draw calls because each face of the texture cube will n…
13 years, 2 months ago
Latest Activity
See all in DiscussionsDaft question, but why are you multiplying the normal by the world matrix in your vertex shader? Out.Normal = mul(IN.Normal, …
13 years, 2 months ago
It's fairly straight forward to render a mesh for each face on a texture cube, the restriction is that you …
13 years, 2 months ago
Oh hang on I think I mis-interpreted what you were asking, lets take another stab at it. So you have …
13 years, 2 months ago