14 years, 1 month ago
Highlights
Thank you all. After some time I realized that I just didn't understand HLSL implicit conversions and that was general problem for me. ;) For example, if I want to get "…
14 years, 1 month ago
14 years, 1 month ago
Hi, I have simple shader: void vs() { asdouble(uint(1), uint(2)); } I try to compile it using following command: fxc /T vs_5_0 /E vs test.hlsl And this results in program crash…
14 years ago
Hi, I want to run my application on GeForce GTX 670. It's designed for D3D11.1 and works properly under Ref Device so I want to test it on hardware. I tried with two drivers…
14 years ago
Hi, I try to find out why this intrinsic is always returning zero. Here's my code: float4 PS(in float4 vPosition : SV_POSITION) : SV_TARGET { float o = 1.5f; uint res = f32t…
14 years, 1 month ago
Latest Activity
See all in DiscussionsHi, I have simple shader: void vs() { asdouble(uint(1), uint(2)); } I try to compile it using following command: fxc …
14 years ago
Hi, I want to run my application on GeForce GTX 670. It's designed for D3D11.1 and works properly under Ref …
14 years ago
Thank you all. After some time I realized that I just didn't understand HLSL implicit conversions and that was general …
14 years, 1 month ago