15 years, 4 months ago
Highlights
15 years, 4 months ago
Darn, it seems I didn't look deep enough through the specification, that part eluded me. Thanks, problem solved!
15 years, 4 months ago
I have a problem: my textures are vertically flipped. Since the projection and texture coordinates seem to be correct, I was wondering if my home-brewed bmp loader is the proble…
15 years, 4 months ago
This is the first time I'm making a vbo and I bumped into a problem: When rendering vbos, the object comes out 100% black. The lookat/perspective matrices are loaded correct…
15 years, 5 months ago
@zacaj: Yes, yes I did. @Lauris Kaplinski: So, when passing the byte array representing the pixel data in an openGL function like glTexImage2D, array[0] would hold information a…
15 years, 4 months ago
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See all in DiscussionsDarn, it seems I didn't look deep enough through the specification, that part eluded me. Thanks, problem solved!
15 years, 4 months ago
@zacaj: Yes, yes I did. @Lauris Kaplinski: So, when passing the byte array representing the pixel data in an openGL …
15 years, 4 months ago
I have a problem: my textures are vertically flipped. Since the projection and texture coordinates seem to be correct, I …
15 years, 4 months ago