14 years, 8 months ago
Highlights
14 years, 8 months ago
14 years, 8 months ago
Hi,I've started to learn dx11 with the slimdx framework.Currently i tried to use two constant buffer to update informations more frequent then other.But with my current shader c…
14 years, 8 months ago
Hi, I wanted to ask if there is a tutorial for accessing the depth buffer, or further tutorials like using mrt and sampling afterwards from them for nvidia's fx composer? I&…
15 years, 2 months ago
Hi Folks, in all C++ DX Books the authors write about creating a SwapChain with the device to handle the front, buffer which will be presented, and the back buffer, where the ne…
15 years, 5 months ago
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See all in DiscussionsThanks for info! Additionally some further gamedev redirections: how to find the constant buffer slots via shader reflection http://www.gamedev.net/topic/607104-d3d11shaderreflection-and-constant-
14 years, 8 months ago
Hi, I've updated all code parts in my previous posts. Thx kauna for the hint since after changing the slots …
14 years, 8 months ago
The structure of the constant buffer is cbuffer Matrixbuffer : register(cb0) { matrix World; matrix WorldViewProjection; float3 CameraPosition; float padding; …
14 years, 8 months ago