17 years, 5 months ago
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Published work featuredI understand that on Xbox Live you could technically run a client / server setup, that's kids stuff, but what I'm saying is that assuming client / server on Xbox Live…
17 years, 5 months ago
17 years, 5 months ago
17 years, 5 months ago
#define SUCCESS 1#define FAIL -1int so_simple_even_a_child_could_write_it( int iValue, void** pOut ){ if( iValue > 0 ) { *pOut = new int[iValue]; return (pOut != NULL) ? SUCC…
17 years, 5 months ago
Quote:Original post by hplus0603Quote:One thing to bear in mind is that the Xbox 360 version is P2P, because there is no central serverI don't understand that, either. Client/Se…
17 years, 5 months ago
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See all in DiscussionsI understand that on Xbox Live you could technically run a client / server setup, that's kids stuff, but what …
17 years, 5 months ago
#define SUCCESS 1#define FAIL -1int so_simple_even_a_child_could_write_it( int iValue, void** pOut ){ if( iValue > 0 ) { *pOut = new …
17 years, 5 months ago
Quote:Original post by hplus0603Quote:One thing to bear in mind is that the Xbox 360 version is P2P, because there is …
17 years, 5 months ago