15 years, 6 months ago
Highlights
as long as a character's permanent death bothers the player, either through loss of a friend or loss of a resource, there will always be incentive to reload. If your goal is…
15 years, 6 months ago
15 years, 6 months ago
What if the game were easily playable in bite-sized chunks (say 5-10 minutes at a time) and played out of a browser or on a portable device? It would make it much more feasible…
15 years, 6 months ago
15 years, 7 months ago
You definitely have an interesting idea on your hands, but it seems a bit scattered and most definitely ambitious. I think the big thing you need to do right now is focus on the…
15 years, 7 months ago
Latest Activity
as long as a character's permanent death bothers the player, either through loss of a friend or loss of a …
15 years, 6 months ago
What if the game were easily playable in bite-sized chunks (say 5-10 minutes at a time) and played out of …
15 years, 6 months ago
You definitely have an interesting idea on your hands, but it seems a bit scattered and most definitely ambitious. I …
15 years, 7 months ago