14 years, 2 months ago
Highlights
In case anyone else runs into this problem, I think I've figured it out. I was using point lighting for illumination: Since the light rays extend out from a point, the lengt…
14 years, 2 months ago
I'm attempting to implement subsurface scattering with translucent shadow maps as described in GPU gems 1, using the shadow map code from the TakingInitiative blog: http://h…
14 years, 2 months ago
I'm in the middle of writing a toy rendering engine & have been using native C++ DirectX API calls to handle scene rendering. For example, I am currently using something…
15 years, 2 months ago
15 years, 5 months ago
I've run into an issue with matrix transformations in HLSL that doesn't make sense to me. The following code does a matrix multiply to scale the vertices by 1/2 but does…
15 years, 5 months ago
Latest Activity
See all in DiscussionsIn case anyone else runs into this problem, I think I've figured it out. I was using point lighting for …
14 years, 2 months ago
I'm attempting to implement subsurface scattering with translucent shadow maps as described in GPU gems 1, using the shadow map …
14 years, 2 months ago
I'm in the middle of writing a toy rendering engine & have been using native C++ DirectX API calls to …
15 years, 2 months ago