I just downloaded the OpenGL ES 1.1 glext.h file from Khronos and noticed this on line 1036: GL_API void GL_APIENTRY *glMapBufferRangeEXT (GLenum target, GLintptr offset,…
13 years, 5 months ago
I just downloaded the OpenGL ES 1.1 glext.h file from Khronos and noticed this on line 1036: GL_API void GL_APIENTRY *glMapBufferRangeEXT (GLenum target, GLintptr offset,…
13 years, 5 months ago
15 years, 4 months ago
The precise definition of dw is a very tricky matter, and I recommend you don't go into it in detail if you want to stay sane . You can think of it as indicating that w is t…
15 years, 4 months ago
15 years, 4 months ago
When setting up a z-prepass, what should my depth functions be to properly use early z culling? For some reason I'm under the impression that z-cull hardware uses a less tha…
15 years, 2 months ago
I have an XMMATRIX that contains some rotation in world space. Is there any way to mask out the x-axis and z-axis rotation? (i.e. all I care about is the yaw). Thanks
15 years, 2 months ago
I just downloaded the OpenGL ES 1.1 glext.h file from Khronos and noticed this on line 1036: GL_API void …
13 years, 5 months ago
When setting up a z-prepass, what should my depth functions be to properly use early z culling? For some reason …
15 years, 2 months ago
I have an XMMATRIX that contains some rotation in world space. Is there any way to mask out the x-axis …
15 years, 2 months ago
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