14 years, 7 months ago
Highlights
I'm looking at doing deferred particle explosions, I've been looking at the DirectX 10 example from Microsoft titled "DeferredParticles". They reference this p…
14 years, 7 months ago
15 years, 5 months ago
Does anyone know some good resources on how to make/use combined rotation and translation quaternions? The book Game Engine Architecture calls them SQT transforms, but nothing r…
15 years, 5 months ago
You just store the three transformation individually in a class, e.g. struct SQT { float scale; Vector3 translation; Quaternion rotation; } The in order to transform a vector yo…
15 years, 5 months ago
Latest Activity
See all in DiscussionsThanks! This helps a lot.
14 years, 7 months ago
I'm looking at doing deferred particle explosions, I've been looking at the DirectX 10 example from Microsoft titled "DeferredParticles". They …
14 years, 7 months ago
You just store the three transformation individually in a class, e.g. struct SQT { float scale; Vector3 translation; Quaternion rotation; …
15 years, 5 months ago