15 years, 6 months ago
Highlights
The code above works for all directions with the exception of the way Nblock etc are called. At the end of the directional componants I have a bit that says if 'not' col…
15 years, 6 months ago
15 years, 6 months ago
I now have the code to test weither a block is walkible or not on one tile what im wanting to do is test it for all the tiles by using the following: else if ((keyboardState.IsK…
15 years, 6 months ago
Hey guys, im having a problem with my collition result. there are blocks on my map which i want set as unwalkible. I have managed to do this by putting a rectangle around the bl…
15 years, 6 months ago
Hi guys, I am using a simple program called 'd2d map editor' which basically draws your tiles and sorts out collition then genarates some code for it. The problem im hav…
15 years, 6 months ago
Latest Activity
See all in DiscussionsThe code above works for all directions with the exception of the way Nblock etc are called. At the end …
15 years, 6 months ago
WBlock etc is irrelivant. But basically they are used to disable the direction key if the certain side of the …
15 years, 6 months ago
WBlock etc is irrelivant. In the reply to the A* path finding isn't this just for AI? or can I …
15 years, 6 months ago