15 years, 6 months ago
Highlights
Cheers for the reply. I think I'll try recompiling my LuaBind library with a higher [color=#1C2837][size=2]LUABIND_MAX_ARITY value as I don't want to have to create and…
15 years, 6 months ago
15 years, 6 months ago
So I have Luabind up and running everything was going nicely until I added these functions using luabind::def void LUA_OBJECTS_AddPrimitive(std::string id, std::string type, f32…
15 years, 6 months ago
Hi everyone. So my first post and I'm asking for help, thought I'd be cool like that I'm having some trouble with Lua and Luabind in my game. So I'm starting up…
15 years, 6 months ago
Yeah pretty much. It's a typedef in Irrlicht.
15 years, 6 months ago
Latest Activity
See all in DiscussionsCheers for the reply. I think I'll try recompiling my LuaBind library with a higher [color=#1C2837][size=2]LUABIND_MAX_ARITY value as I don't …
15 years, 6 months ago
So I have Luabind up and running everything was going nicely until I added these functions using luabind::def void LUA_OBJECTS_AddPrimitive(std::string …
15 years, 6 months ago
Yeah pretty much. It's a typedef in Irrlicht.
15 years, 6 months ago