Hi, I'm attempting to convert a DirectDraw game into OpenGL, but am having trouble getting pixel-perfect 2D sprites to work. Since device coordinates are normalized, rounding oc…
16 years, 6 months ago
Hi, I'm attempting to convert a DirectDraw game into OpenGL, but am having trouble getting pixel-perfect 2D sprites to work. Since device coordinates are normalized, rounding oc…
16 years, 6 months ago
20 years, 8 months ago
20 years, 8 months ago
Quote:Original post by haegarrNot necessarily what you want, but*** Source Snippet Removed ***should fulfil the mentioned needs.Quote:Original post by ZQJIf you add typedef B::A…
20 years, 8 months ago
Hello! I have two classes, one of which instantiates the other, and the other needs to define a function from the first as a friend: [source lang=cpp] class A; class B; cla…
20 years, 8 months ago
Hi all! I'm in the process of implementing my own string class, mostly because I'm not a big fan of the built-in C++ string, but also just for the experience. Dynamic resizing a…
20 years, 11 months ago
Hi, I'm attempting to convert a DirectDraw game into OpenGL, but am having trouble getting pixel-perfect 2D sprites to work. …
16 years, 6 months ago
Quote:Original post by haegarrNot necessarily what you want, but*** Source Snippet Removed ***should fulfil the mentioned needs.Quote:Original post by ZQJIf …
20 years, 8 months ago
Quote:Original post by lettelDoesn't really make sense to me but the code below will compile.*** Source Snippet Removed ***'Tis very …
20 years, 8 months ago
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