15 years, 6 months ago
Highlights
15 years, 6 months ago
15 years, 6 months ago
float4 PS_HBlur(float2 InCoords : TEXCOORD0) : COLOR0 { float4 TSample = tex2D(TextureSampler, InCoords); int count = 24; float x = InCoords.x; float xTexW = 0.0008680556; for(i…
15 years, 6 months ago
15 years, 6 months ago
15 years, 6 months ago
Latest Activity
See all in DiscussionsxTexW is actually my pixel width (1.0f / TextureWidth). xTexW is improperly named (I was using it for something else …
15 years, 6 months ago
PixelShader = compile ps_2_0 PS_HBlur(); As for instruction limit, I'm not hitting it, I've tried replacing variables with hardcoded values …
15 years, 6 months ago
Meh. DirectXException.GetDirectXErrorString(DirectXException.LastError) returns a very helpful "UNKNOWN" when called in the try/catch block. Awesome. LastError is 126 though. yeah - …
15 years, 6 months ago