14 years, 6 months ago
Highlights
Ah sorry should mention that, yeah other types of rendering works, graphics renders rectangles, textures, lines etc without any issues at all, it's just this one giving me a…
14 years, 6 months ago
Hello Gamedev, I'm working on a 2d shadow system (by drawing to an alpha layer texture, which blends the world accordingly) and require a stencil test to make multiple light…
14 years, 5 months ago
Hey Gamedev! I need to render 2d polygons and thus came up with this solution: if(FAILED(gd3dDevice->CreateVertexBuffer(sizeof(RectVertex) *32, D3DUSAGE_DYNAMIC, 0, D3DPO…
14 years, 6 months ago
15 years, 5 months ago
Hey GameDev, as a first time poster I figured another of those pesky problems could be in order! I recently upgraded to windows 7/VC10 from my ol' buddy XP and getting d…
15 years, 5 months ago
Latest Activity
See all in DiscussionsHello Gamedev, I'm working on a 2d shadow system (by drawing to an alpha layer texture, which blends the world …
14 years, 5 months ago
Ah sorry should mention that, yeah other types of rendering works, graphics renders rectangles, textures, lines etc without any issues …
14 years, 6 months ago
Hey Gamedev! I need to render 2d polygons and thus came up with this solution: if(FAILED(gd3dDevice->CreateVertexBuffer(sizeof(RectVertex) *32, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, …
14 years, 6 months ago