Hi, Lastly, I've been busy to make a game engine in C++ but with a bind to LUA for writing the game itself. I'm writing this together with a friend of mine. Now I'm…
14 years, 10 months ago
Hi, Lastly, I've been busy to make a game engine in C++ but with a bind to LUA for writing the game itself. I'm writing this together with a friend of mine. Now I'm…
14 years, 10 months ago
Hi, I've been trying to implement a Gaussian Blur shader in HLSL to use in DirectX 10. I don't seem to get correct results, or not completely correct. Can anyone check i…
15 years, 6 months ago
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