15 years, 6 months ago
Highlights
15 years, 6 months ago
Ask yourself how the player feels about perma-death. Every player is making a subconscious cost-benefit analysis that guides his choices. "Do I wanna go risk my ass, or am…
15 years, 6 months ago
Hi guys. I'm working on an idea for an online multi-player game (I know, I know). It's real-time isometric 2 1/2D. The game isn't very ambitious in terms of graphics…
15 years, 6 months ago
To clarify- The original game concept is MMO-sized. But it's possible for me to scale it down to just pure small-scale PvP/PvE that can be used on smaller platforms (iPhone,…
15 years, 6 months ago
Latest Activity
Ask yourself how the player feels about perma-death. Every player is making a subconscious cost-benefit analysis that guides his choices. …
15 years, 6 months ago
To clarify- The original game concept is MMO-sized. But it's possible for me to scale it down to just pure …
15 years, 6 months ago
Hi guys. I'm working on an idea for an online multi-player game (I know, I know). It's real-time isometric 2 …
15 years, 6 months ago