14 years, 6 months ago
Highlights
you didn't use a pixel shader,and you can pass an texture shader resource to the pixel shader, then samlpe it with "tex.Sample(texture coordinate)",the texel color…
14 years, 6 months ago
15 years, 6 months ago
Hello everybody! welcome to my first post.I'm a beginner to HLSL,this days I have tryed to write a simple geometry demo in d3d11, but without using the effect framework,…
15 years, 6 months ago
Many things can go wrong, your best option is to debug your application with PIX. thanks. I tried,but not output to PIX on the application with d3d11. while i use only vertex sh…
15 years, 6 months ago
15 years, 6 months ago
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See all in Discussionsyou didn't use a pixel shader,and you can pass an texture shader resource to the pixel shader, then samlpe it …
14 years, 6 months ago
Many things can go wrong, your best option is to debug your application with PIX. thanks. I tried,but not output …
15 years, 6 months ago
the transform matrixs are all right.
15 years, 6 months ago