15 years, 5 months ago
Highlights
Actually I'm recreating a PSP homebrew game and thank you very much for your help.
15 years, 5 months ago
15 years, 6 months ago
SOURCE CODE #include <SDL/SDL.h> const int WINDOW_WIDTH = 480; const int WINDOW_HEIGHT = 272; const char* WINDOW_TITLE = "Swarm"; int main(int argc, char **argv)…
15 years, 5 months ago
This is my first post, I'm sorry if its in the wrong section. I am working on a game called Swarm (its a very simple 2D game). The goal of the game is to avoid other sprites…
15 years, 6 months ago
You can ask for the mouse position whenever you see fit: (Stolen from the SDL docs) int mouse_x, mouse_y; SDL_PumpEvents(); SDL_GetMouseState(&mouse_x, &mouse_y); Knowin…
15 years, 6 months ago
Latest Activity
See all in DiscussionsActually I'm recreating a PSP homebrew game and thank you very much for your help.
15 years, 5 months ago
SOURCE CODE #include <SDL/SDL.h> const int WINDOW_WIDTH = 480; const int WINDOW_HEIGHT = 272; const char* WINDOW_TITLE = "Swarm"; int …
15 years, 5 months ago
You can ask for the mouse position whenever you see fit: (Stolen from the SDL docs) int mouse_x, mouse_y; SDL_PumpEvents(); …
15 years, 6 months ago