Here's my code for creating framebuffer glEnable(GL_TEXTURE_RECTANGLE_EXT); glActiveTexture(GL_TEXTURE0); glGenTextures(1, &depth_text); glBindTexture(GL_TEXTURE_RECTANG…
15 years, 5 months ago
Here's my code for creating framebuffer glEnable(GL_TEXTURE_RECTANGLE_EXT); glActiveTexture(GL_TEXTURE0); glGenTextures(1, &depth_text); glBindTexture(GL_TEXTURE_RECTANG…
15 years, 5 months ago
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