12 years, 5 months ago
Highlights
That's exactly what I mean. Sorry for not being clear. I have tried that but, for some reason, I wasn't successful. Here's my take on it. glm::vec3 camPos(r*cos(yaw)*sin(…
12 years, 5 months ago
I'm trying to create a quaternion based camera to rotate around a given point in space. For that, I'm using spherical coordinates and I've managed to position and calculat…
12 years, 5 months ago
12 years, 10 months ago
Hi all! I'm currently working on implementing my own, small game engine. My first question is: what are the best ways to include lights in the scene graph? I could…
12 years, 10 months ago
Hi everyone! I'm trying to create a side scroller with parallax layers. So far I've managed to get the layers drawn and scrolling on different, hard-coded speeds. Wh…
15 years, 5 months ago
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See all in DiscussionsThat's exactly what I mean. Sorry for not being clear. I have tried that but, for some reason, I …
12 years, 5 months ago
I'm trying to create a quaternion based camera to rotate around a given point in space. For that, I'm using …
12 years, 5 months ago
Thank you very much for all the answers. Thank you L.Spiro for the article. I'll be reading your posts ;) …
12 years, 10 months ago