15 years, 4 months ago
Highlights
It seems that I had to disable GL_DEPTH_TEST before glDrawPixels and then re-enable it.
15 years, 4 months ago
15 years, 6 months ago
Hey all, Can someone help me out with this piece of code? n = (GLubyte*(4*100*100) ) (0) glReadPixels(0, 0, 100, 100, GL_RGBA, GL_UNSIGNED_BYTE, n) glDrawPixels(100, 100, GL_RGB…
15 years, 4 months ago
Hello Gamedev community. I'm writing an application that needs to work on cheap boards (single buffering, fbo not supported, etc) and in order to avoid buffer corruption dur…
15 years, 6 months ago
15 years, 6 months ago
Latest Activity
See all in DiscussionsIt seems that I had to disable GL_DEPTH_TEST before glDrawPixels and then re-enable it.
15 years, 4 months ago
Hey all, Can someone help me out with this piece of code? n = (GLubyte*(4*100*100) ) (0) glReadPixels(0, 0, 100, …
15 years, 4 months ago
1) There hasn't been a single-buffered video card since 1998 (PCs). And those that were, hardly supported OpenGL. 2) There's …
15 years, 6 months ago