13 years, 9 months ago
Highlights
Solved! Basically what I needed to do was orient the quaternion to the rocket's current orientation around the forward vector. I was only supplying the forward vector, w…
13 years, 9 months ago
13 years, 10 months ago
Hi everyone, I know this is a common question but my searches are not turning up good solutions (ones that work). I have a flight simulator / jet fighter game. I have other airp…
13 years, 11 months ago
I had an idea for a table of common video game terms and translation into common languages. I wasn't thinking of a complex glossary, maybe just 25-50 of the most common term…
14 years, 8 months ago
I am trying to write a basic game and am looking for some advice. I am working with opengl for android. I'm sure I am going about this all backwards, but I am just learning…
15 years, 4 months ago
Latest Activity
See all in DiscussionsSolved! Basically what I needed to do was orient the quaternion to the rocket's current orientation around the forward vector. …
13 years, 9 months ago
OK, yes I was very confused, and I never needed to solve for i,j,k in the first place. The code …
13 years, 10 months ago
Well, I have to create my own quaternion class, and I didn't have an unreal() method so I was just …
13 years, 10 months ago