14 years, 11 months ago
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14 years, 11 months ago
thanks, but how? D3DX_SKIP_DDS_MIP_LEVELS doesn't work for texture files that don't have mipmaps. I believe you can use any level you want when loading from an image fil…
14 years, 11 months ago
when we sample normal map from pixel shader, we get interpolated vector, its length is always shorter than 1 if we have set linear filter, right? for regular normalmap, we just…
14 years, 11 months ago
I just found out that D3DX_SKIP_DDS_MIP_LEVELS doesn't work while loading files without mipmap data. when I load a file DOES contain mipmap data(like a dds file with mipmap…
14 years, 11 months ago
the situation is complicate, but i will put it simple: i was using d3d, i noticed that Present function cost about 10 ms, so i thought it's gpu bounded, but the strange thin…
15 years, 2 months ago
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See all in Discussionswhen we sample normal map from pixel shader, we get interpolated vector, its length is always shorter than 1 if …
14 years, 11 months ago
thanks, but how? D3DX_SKIP_DDS_MIP_LEVELS doesn't work for texture files that don't have mipmaps. I believe you can use any level …
14 years, 11 months ago
thanks! is there anyway to create a specified mipmap level except for the first one from a texture file? That's …
14 years, 11 months ago