6ย years, 1ย month ago
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Community contributions featuredI applied my lackluster reverse-engineering skills and found out that quaternions in rotation keyframes are stored as four signed 16-bit numbers. They are converted to floating-โฆ
6ย years, 1ย month ago
I'm writing a model viewer for a 20-year-old game. The file format has already been reverse-engineered (by other people much smarter than me), the problem now is playing back thโฆ
6ย years, 1ย month ago
6ย years, 11ย months ago
I'm trying to implement reflections using Cascaded Voxel Cone Tracing using volume textures (i.e. not an octree). When a cone starts inside a cascade and hits an object within tโฆ
6ย years, 11ย months ago
I've implemented a basic version of Voxel Cone Tracing that uses a single volume texture (covering a small region around the player). But I want to have large and open environmeโฆ
7ย years ago
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See all in DiscussionsI applied my lackluster reverse-engineering skills and found out that quaternions in rotation keyframes are stored as four signed 16-bit โฆ
6ย years, 1ย month ago
I'm writing a model viewer for a 20-year-old game. The file format has already been reverse-engineered (by other people much โฆ
6ย years, 1ย month ago
I'll try to make the voxels as small as possible. If there's too much light leaking, I'll try the probe โฆ
6ย years, 11ย months ago