what am trying to do is implementing Camera calss so I can walk and look on the world as follow: #ifndef _CAMERA_H_ #define _CAMERA_H_ #include <glm\glm.hpp> class Camera…
11 years, 9 months ago
what am trying to do is implementing Camera calss so I can walk and look on the world as follow: #ifndef _CAMERA_H_ #define _CAMERA_H_ #include <glm\glm.hpp> class Camera…
11 years, 9 months ago
what i am trying to do is;- creating custom window and enable `OpenGL` to draw on it using `glew`, I draw the triangle fine , rotate , scale , etc fine , but when it comes to us…
11 years, 10 months ago
I'm trying to draw a triangle using `OpenGL` , but it's keep flickering with wrong color , here is my code : // my generic vector class template <class T> struct Vector3D…
12 years ago
13 years, 11 months ago
What does camera() do? Are you sure you are setting up ModelView and Projection matrices properly. Can you check in debugger or using debug printout how many quads it adds to yo…
13 years, 11 months ago
15 years, 4 months ago
what am trying to do is implementing Camera calss so I can walk and look on the world as follow: …
11 years, 9 months ago
what i am trying to do is;- creating custom window and enable `OpenGL` to draw on it using `glew`, I …
11 years, 10 months ago
I'm trying to draw a triangle using `OpenGL` , but it's keep flickering with wrong color , here is my …
12 years ago
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