12 years, 11 months ago
Highlights
Also - I understand that performance is generally better if your image/texture is sized on each dimension as 2^n (so here 512/1024/2048/4096).... and pre-processed mip-maps obvi…
12 years, 11 months ago
13 years, 4 months ago
Hi - apologies if this is a bit vague but I am trying to understand the consequences of some base class design choices in my game engine. Below are 2 simplified Process classes…
13 years, 4 months ago
Hi - I am having a bit of difficulty getting my head around how I should be approaching the following problem in D3D11: My (simple) 3D game has 2 players, split screen sh…
13 years, 6 months ago
Hi, I have a variable number of spotlights in my scene and would like to pass in all my lighting info via a single cbuffer update. Ideally something that would look like this: &…
13 years, 6 months ago
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See all in DiscussionsAlso - I understand that performance is generally better if your image/texture is sized on each dimension as 2^n (so …
12 years, 11 months ago
Ahh, I guess I miissed what you were asking sorry. In the example I would usually call the VPause method …
13 years, 4 months ago
Hmmm, I would say that the Process object itself shouldn't be maintaining the paused state. The process doesn't care whether …
13 years, 4 months ago