13 years, 6 months ago
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13 years, 6 months ago
I once worked on a flight sim and also had to do the clouds you can fly through. I started with Wang's (MFS 2004) approach and added some shader tricks later. Results were not s…
13 years, 6 months ago
I've noticed a lot of shimmering coming from shading, especially from specular and environment maps used together with normal maps, and I really really want to fix it some way.…
13 years, 6 months ago
Hi. I'm trying to add some CUDA functionality into my existing game engine. What exactly I want to do is to render to a texture, postprocess it with CUDA and then use processed…
13 years, 8 months ago
How is it possible to make BSP tree traversal run in N threads? More concretely, I have a task, described by such pseudocode: node { plane bounding_sphere leafData* }; array sor…
14 years, 8 months ago
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See all in DiscussionsI once worked on a flight sim and also had to do the clouds you can fly through. I started …
13 years, 6 months ago
I've just read a paper about how related problems were handled in Just Cause 2. May be useful (from page …
13 years, 6 months ago
That BGE video looks really nice imho. Seems similiar to billboard reflections (quad intersection in shader + mip adjustment for …
13 years, 6 months ago