14 years, 8 months ago
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Community contributions featuredThose equivalent calls don't exist in xna (im 99% sure). For your case look into VertexPositionColor and DrawUserPrimitives. So its kinda like setting up vertex buffer in Op…
14 years, 8 months ago
15 years, 1 month ago
15 years, 1 month ago
I am trying to "duplicate" the Draw() method. See how you had to put "enemy.Draw(spriteBatch);" in the Game1 class' Draw() method? Is it possible I can g…
15 years, 1 month ago
That way each object can draw graphics, instead of just this 1 method. So far, I haven't gotten it to work. What are you doing? it looks something like this right? public cl…
15 years, 1 month ago
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See all in DiscussionsThose equivalent calls don't exist in xna (im 99% sure). For your case look into VertexPositionColor and DrawUserPrimitives. So its …
14 years, 8 months ago
I am trying to "duplicate" the Draw() method. See how you had to put "enemy.Draw(spriteBatch);" in the Game1 class' Draw() …
15 years, 1 month ago
That way each object can draw graphics, instead of just this 1 method. So far, I haven't gotten it to …
15 years, 1 month ago