14 years, 6 months ago
Highlights
In short: calculate the plane of the quad. Solve the plane equation for Y. An attempt at a few more details... Solving for y: a plane equation is in the form Ax + By + Cz + D =…
14 years, 6 months ago
15 years ago
GLSL newbie question: how do pass per-face data to a GLSL geometry shader? I'm targeting GLSL 1.5. What I'm trying to do specifically is decide whether to use the vertex…
15 years, 4 months ago
Another option is to write a simple parser for the . blend format used by Blender. I did this so I could easily experiment with more data in my engine and it was surprisingly ea…
15 years ago
15 years ago
Latest Activity
See all in DiscussionsIn short: calculate the plane of the quad. Solve the plane equation for Y. An attempt at a few more …
14 years, 6 months ago
Another option is to write a simple parser for the . blend format used by Blender. I did this so …
15 years ago
I've been using GLM for a while and have been very happy with it. It's not perfect, but it certainly …
15 years ago