15 years, 1 month ago
Highlights
Dynamically generating shaders is one option. Since the lights will be on for the duration of the render, you won’t be incurring extra shader swaps and should have little overhe…
15 years, 1 month ago
15 years, 1 month ago
I have made a 2D OpenGL engine. It does 2D stuff. Renders 2D objects of any size (albeit square), collision detection, rendering text, texture using, UI capabilities (click even…
15 years, 1 month ago
What would be the best way to go about handling dynamic lights within GLSL? By dynamic I mean lights that can fade away and come in at any time, the user creates them as they wi…
15 years, 1 month ago
So, let's pretend I have a UI with a health bar in the top left corner in a 2D game. If I were to move the camera, the UI itself stays in the same position it was earlier. S…
15 years, 1 month ago
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See all in DiscussionsI have made a 2D OpenGL engine. It does 2D stuff. Renders 2D objects of any size (albeit square), collision …
15 years, 1 month ago
Dynamically generating shaders is one option. Since the lights will be on for the duration of the render, you won’t …
15 years, 1 month ago
What would be the best way to go about handling dynamic lights within GLSL? By dynamic I mean lights that …
15 years, 1 month ago