11 years, 2 months ago
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Community contributions featured11 years, 2 months ago
Thanks for the answers guys, my final solution was to use the glm RH ViewMatrix, then implement a projection matrix myself which serves up different z ranges based on a flag of…
11 years, 2 months ago
I'm creating a DirectX renderer for a project I previously made in OpenGL, reusing the glm library would be really useful. Is it possible to convert the glm::lookAt matri…
11 years, 2 months ago
I'm using the boost::iostream libraries to compress char* data however the implementations I have found involve iteration of vectors into string streams which is killing my perf…
11 years, 9 months ago
Sorry for the newby question, hopefully its an easy question to answer I have tried hard to solve this :P I'm trying to use the zlib compression filter with boost, howeve…
11 years, 9 months ago
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See all in DiscussionsThanks for the answers guys, my final solution was to use the glm RH ViewMatrix, then implement a projection matrix …
11 years, 2 months ago
Buckeye, you utter legend. After you said that I looked into glm its default is a RightHand projection and look …
11 years, 2 months ago
I'm creating a DirectX renderer for a project I previously made in OpenGL, reusing the glm library would be really …
11 years, 2 months ago