11 years, 2 months ago
Highlights
Community contributions featuredThanks for the answers guys, my final solution was to use the glm RH ViewMatrix, then implement a projection matrix myself which serves up different z ranges based on a flag of…
11 years, 2 months ago
11 years, 2 months ago
I'm creating a DirectX renderer for a project I previously made in OpenGL, reusing the glm library would be really useful. Is it possible to convert the glm::lookAt matri…
11 years, 2 months ago
I'm using the boost::iostream libraries to compress char* data however the implementations I have found involve iteration of vectors into string streams which is killing my perf…
11 years, 10 months ago
Sorry for the newby question, hopefully its an easy question to answer I have tried hard to solve this :P I'm trying to use the zlib compression filter with boost, howeve…
11 years, 10 months ago
Latest Activity
See all in DiscussionsThanks for the answers guys, my final solution was to use the glm RH ViewMatrix, then implement a projection matrix …
11 years, 2 months ago
Buckeye, you utter legend. After you said that I looked into glm its default is a RightHand projection and look …
11 years, 2 months ago
I'm creating a DirectX renderer for a project I previously made in OpenGL, reusing the glm library would be really …
11 years, 2 months ago