15 years, 3 months ago
Highlights
You would unbind your shadow map render target by either setting null or a different render target (e.g. your swapchain's render target). Thank you for your anwwer. But I st…
15 years, 3 months ago
15 years, 3 months ago
Hi everybody, I render a scene with a shadow map. When I set target for the output merger, I get a warning about the Resource not being unbound from the previous render. DeviceC…
15 years, 3 months ago
Hi everybody, I try creating a shadow map in SlimDX using this tutorial http://takinginitiat...shadow-mapping/ Whenever I create Texture2D for the shadow map I get System.NullRe…
15 years, 3 months ago
Yes, running this code on DX10.0 hardware doesn't allow to use more than 1 sample count. On DX11 hardware this code runs smoothly. Thank you for helping me. Ryvola
15 years, 3 months ago
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See all in DiscussionsYou would unbind your shadow map render target by either setting null or a different render target (e.g. your swapchain's …
15 years, 3 months ago
Hi everybody, I render a scene with a shadow map. When I set target for the output merger, I get …
15 years, 3 months ago
Yes, running this code on DX10.0 hardware doesn't allow to use more than 1 sample count. On DX11 hardware this …
15 years, 3 months ago