15 years, 2 months ago
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What should I do other than creating the rendertargetview? Reset the viewport? Or anything else? Thank you ~ uh, it works. I just think it's inconvenient. So I'm wonderi…
15 years, 2 months ago
15 years, 2 months ago
Hey, I want to create a mipmap texture manually. Such that texel (i, j) of level n stores the minimum of texels (2i, 2j), (2i+1, 2j), (2i, 2j+1), (2i+1, 2j+1) in level n-1. Now…
15 years, 2 months ago
Texture2D<float4> g_Disparity; MipMapPSInput CopyTextureVS(StereoVSInput input) { MipMapPSInput output; float4 color = g_Disparity.Load(int3(input.pos.x, input.pos.y,0));…
15 years, 2 months ago
In vertex shader, I am trying to load texels' value in the way showing below. Texture2D<float4> g_Disparity; MipMapPSInput CopyTextureVS(StereoVSInput input) { MipMapP…
15 years, 2 months ago
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See all in DiscussionsWhat should I do other than creating the rendertargetview? Reset the viewport? Or anything else? Thank you ~ uh, it …
15 years, 2 months ago
Thank you very much. Your code snippet helps a lot. I did that before when implementing some ScreenSpaceDisplacementMapping-Paper. Here's one …
15 years, 2 months ago
uh, it works. I just think it's inconvenient. So I'm wondering if D3D10 support setting a level of a mipmap …
15 years, 2 months ago