Hello, there is something I noticed about bloom in more modern engines compared to older ones. In the past, when I moved the camera slowly, sometimes I was able to see a "flickeโฆ
9ย years, 6ย months ago
Hello, there is something I noticed about bloom in more modern engines compared to older ones. In the past, when I moved the camera slowly, sometimes I was able to see a "flickeโฆ
9ย years, 6ย months ago
Hello, I was very impressed with how large the levels in the new Doom are, and how fluid it all is. This makes me wonder how levels are structured in 2016. The ancient meโฆ
10ย years, 4ย months ago
14ย years, 11ย months ago
Note that I do not talk about entity trees. A common update() method is a terrible idea, for the reasons presented in your linked thread. Instead, I see the entity as a collectiโฆ
14ย years, 11ย months ago
14ย years, 11ย months ago
I am intrigued by the way Unity designed the scene structure. There are game objects, which are placed in a hierarchy. The hierarchy takes care of transformation hierarchies andโฆ
14ย years, 11ย months ago
Hello, there is something I noticed about bloom in more modern engines compared to older ones. In the past, when โฆ
9ย years, 6ย months ago
Hello, I was very impressed with how large the levels in the new Doom are, and how fluid it โฆ
10ย years, 4ย months ago
Note that I do not talk about entity trees. A common update() method is a terrible idea, for the reasons โฆ
14ย years, 11ย months ago
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